Creating a Main CHARACTER
For my capstone project to graduate from university I was tasked with the creation, rigging and mo cap editing of our main character in our final animated sequence.
To create the best looking character I could was essential as this main character got most of the screen time, and any inconsistencies or problems within him would be noticed in time. So I did my best to go all out and sculpt out a character that would be suitable for the job.
To create the best looking character I could was essential as this main character got most of the screen time, and any inconsistencies or problems within him would be noticed in time. So I did my best to go all out and sculpt out a character that would be suitable for the job.
It took a while for me to get the hang of sculpting, as it does for everyone who is starting. It started off very slow and with very below grade results as to be expected from a beginning sculptor, but I kept pushing through and reiterated on my work using other materials and references to guide my work closer to a higher result.
This is a end result of the character model I created for my university final project. This one was of my own design with influences from Metal Gear Rising, Destiny and many more.
This is a end result of the character model I created for my university final project. This one was of my own design with influences from Metal Gear Rising, Destiny and many more.
Echo by afarruggio on Sketchfab
Textures were done by Aiden Krummel